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IS VIRTUAL REALITY THERAPY DoD's "CURE" FOR PTSD? --
In one study, 16 of 20 patients no longer showed
signs
of PTSD after 10 VR sessions. Veteran says he
felt as if he had been cured.

Cmdr. Scott Johnston, a Navy
psychologist at the San Diego Naval Medical Center, was the primary
investigator for two recently completed studies that used
virtual-reality technology to treat post-traumatic stress disorder.
(photo: NANCEE E. LEWIS / Union-Tribune) |
Could virtual reality therapy be the "cure" for
PTSD that DoD and VA are looking for?
It sure would be convenient, wouldn't it? A
few video game sessions and "You're all patched-up, Son."
For more about virtual reality therapy, use the
VA Watchdog search engine... click here...
http://www.yourvabenefits.org/sessearch.php?q
=virtual+reality&op=ph
For more, specifically, about Virtual Iraq, use
the VA Watchdog search engine... click here...
http://www.yourvabenefits.org/sessearch
.php?q=virtual+iraq&op=ph
For more about the search for the elusive "cure"
for PTSD, use the VA Watchdog search engine... click here...
http://www.yourvabenefits.org/sessearch.php?q
=ptsd+cure&op=and&strt=0
Story here...
http://www.signonsandiego.co
m/news/military/20080909-9999-1n9virtual.html
Story below:
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JOIN THE DEBATE
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-------------------------
Virtual reality goes to war vs. stress
disorder
Computer therapy soothes symptoms in combat veterans, two studies show
By Steve Liewer
UNION-TRIBUNE STAFF WRITER
Iraq war veteran Patrick Barnes strides warily through a desert town,
dodges bullets and grenades, and zaps enemy fighters with bursts from his
M-4 rifle – all without leaving the San Diego Naval Medical Center.
Barnes, a Navy corpsman, is one of several dozen local veterans using
virtual reality to vanquish post-traumatic stress disorder.
Researchers are impressed with results from a pair of recently completed
clinical trials at the medical center and at Camp Pendleton. Symptoms were
reduced sharply in up to 80 percent of the patients, researchers said.
“It was very effective,” said Barnes, 26. “I don't have the flashbacks.
I've gotten almost back to a normal level.”
In
one of the studies, 16 of 20 patients no longer showed signs of PTSD after
10 sessions with the “Virtual Iraq” computer simulation, said Albert
“Skip” Rizzo, a psychologist who developed the program at the University
of Southern California's Institute for Creative Technologies.
In the second, comparably sized study, 75 percent of those who completed
treatment reported similar improvement, said Jim Spira, a civilian
psychologist formerly employed at the Naval Medical Center.
Researchers were surprised to find that symptoms in veterans who had
suffered traumatic brain injuries diminished or disappeared.
“It's gone beyond my expectations,” Rizzo said. “I'm afraid people are
going to be skeptical because the results are so good.”
Virtual-reality therapy is being tested on PTSD patients in about 20 other
places nationwide.
The simulation adds a technological twist to a common PTSD treatment
called prolonged-exposure therapy in which patients recall in graphic
detail the traumatic events that set off their illness. For many
sufferers, retelling and discussing the bad memories with a therapist can
take away the sting.
Supporters of virtual reality hope that adding computer graphics will make
prolonged-exposure therapy more vivid than relying on imagination alone.
They also hope to reach a new generation of veterans familiar with video
and computer games.
“To get them into any treatment can be a challenge. For some patients, the
interaction with technology can be a little bit easier,” said Cmdr. Scott
Johnston, a Navy psychologist at the San Diego Naval Medical Center and
the primary investigator for the two recently finished studies.
Researchers also hope virtual reality will prove useful enough that they
can take it to war zones and treat troops right after they come off the
battlefield. Studies show that PTSD treatments work best when given soon
after trauma and without removing troops from the comforting presence of
their combat buddies.
Rizzo presented his group's findings in August at an American
Psychological Association meeting in Boston. He'll highlight them this
week at an international conference in Portugal.
Spira presented results from the other study three weeks ago at a Marine
Corps combat stress conference in San Diego.
The Office of Naval Research spent $3 million on the two clinical trials,
Johnston said, and the medical center has just been awarded funding for a
follow-up study.
“The results are quite impressive,” said Jeffrey Matloff, senior PTSD
psychologist for the VA San Diego Healthcare System. “But I think it needs
to be widened to see if it can be used on a mass scale.” Matloff is not
affiliated with the virtual-reality studies.
Prolonged-exposure therapy eliminates PTSD symptoms in 60 percent to 65
percent of patients, Spira said, compared with about 40 percent for
behavioral therapy and 20 percent for antidepressants.
He said the goal of virtual reality is to reach an 80 percent success
rate.
During a “Virtual Iraq” session, patients strap on a pair of
virtual-reality goggles and earphones. They cradle a mock M-4 rifle and
immerse themselves in animated war scenarios, such as riding in a Humvee
convoy on a desert road or conducting a foot patrol through a crowded
neighborhood.
Therapists use a “Wizard of Oz” control panel to crank up stressors such
as gunfire, grenades and bomb blasts, and to create a more authentic
combat atmosphere with scents resembling sweat and smoke. They monitor the
patient's heart rate, breathing and skin temperature to keep anxiety from
getting too high.
“We can start them at a low level of chaos and ramp it up to something
that pretty much approximates what they actually went through,” said Dr.
Dennis Wood, a researcher in one of the studies.
The two recently completed clinical trials vary somewhat. One study
encourages service members to talk about their traumas during the computer
sessions. The other protocol teaches relaxation techniques patients can
use when confronted with high-stress situations.
PTSD turned Barnes, a petty officer second class, into a recluse by the
time he finished two tours in Iraq with Marine Corps ground units.
He tracks his PTSD to an incident during the first deployment. While on
patrol west of Baghdad, his squad was ambushed. Barnes dodged enemy fire
and rushed to treat a Marine whose leg had been severely wounded.
The ambush, Barnes said, “was the main trigger that started the PTSD
runaround.”
Back home, Barnes retreated into his barracks and became short-tempered,
depressed and withdrawn, brooding about friends who didn't make it home.
Nightmares plagued him.
The symptoms grew worse after his second tour. Last year, he suffered a
flashback that unsettled his combat-hardened housemates. That's when he
knew it was time to ask for help.
Barnes sought out counselors at the San Diego Naval Medical Center, where
he had been assigned between combat tours since 2004. He was channeled
into one of the virtual-reality studies.
Barnes said he felt better after the first session. After 10 weeks, he
felt as if he had been cured.
Since completing his treatment in April, Barnes spends more time with his
friends and has taken up sailing. He is voluntarily telling his story to
the public to encourage other combat veterans to pursue PTSD treatment.
Barnes transferred to a Camp Pendleton infantry unit last month and will
return to Iraq sometime next year. Armed with his coping techniques and
free of PTSD symptoms, he said he is ready, even eager, to go back and
take care of his Marines.
“It's what I want to do,” Barnes said.
The local PTSD researchers said they have many more questions to explore,
including when and how to use virtual reality for maximum effectiveness.
They also are working on Afghanistan and Vietnam war scenarios for
veterans of those conflicts.
“We're pretty convinced now that virtual reality gives added benefit,”
Spira said.
Steve Liewer: (619) 498-6632;
steve.liewer@uniontrib.com
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