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MAKE A MISTAKE, AND THIS MANNEQUIN DIES IN BATTLE --
The mannequin mimics war wounds with horrifying
realism,
right down to blood spurting from torn arteries,
sucking
chest wounds, and appalling shrieks of agony.

The Combat Medic Training System can
simulate with a great degree of reality the wounds suffered in war.
(photo: Jonathan Wiggs / Globe Staff) |
Story here...
http://www.boston.com/news/local/article
s/2007/12/26/make_a_mistake_and_this_mannequin_dies_in_battle/
Story below:
-------------------------
Make a mistake, and this mannequin dies in battle
By Colin Nickerson, Globe Staff
CAMBRIDGE - Dr. Steve Dawson and his team are creating a dummy that will
die if you don't treat it right.
Intended for training combat medics, the smart mannequin being built from
scratch in his Massachusetts General Hospital lab mimics war wounds with
horrifying realism, right down to blood spurting from torn arteries,
sucking chest wounds, and appalling shrieks of agony.
Make a mistake treating this trauma - apply a tourniquet at the wrong spot
or with the wrong pressure; fail to catch the fading pulse; waste seconds
binding a gory but nonlethal wound, while missing a less-visible, deadlier
injury (a common battlefield mistake) - and the dummy lapses into symptoms
of shock.
Fail to arrest the shock, the dummy flatlines.
Article continues below:
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"This is a synthetic human for real training -
training that simulates real wounds in real combat," said Dawson, an
interventional radiologist and head of a $2.2 million Pentagon-funded
project to design an all-new Combat Medic Training System, or Comets, to
use its military moniker.
The military wants a simulator that will put medics in the field with a
better sense of treating traumatic injury under battle conditions -
experience that medics now get mostly on the job. Dawson and his team are
supposed to deliver the first Comets prototypes by August 2009. Military
medical officers say the pressures of war make the need for the device
especially urgent.
"Right now, we've got 4,000 medics in training at any given time," said
Colonel Robert H. Vandre, director of the Army Combat Casualty Care
Research Program. Nearly all of these medics will serve in Iraq or
Afghanistan. "Most casualties that are going to die, die before they get
to the first doctor. Ninety percent of life-saving in combat is done by
medics."
The dummy is a joint effort by MGH and the Center for Integration of
Medicine and Innovative Technology, a consortium of Boston-area hospitals
that focuses on areas, including military medicine, where advanced
technology can improve treatment. Dawson is a pioneer of medical
simulation, and a passionate advocate for the notion that dummies even
more sophisticated than the Comets "medic model" should eventually be
developed to train civilian doctors and nurses.
"Since ancient Egypt, doctors have been trained on live patients," he
said. "Nowadays, that's almost barbarous. Medical students should learn to
tie [surgical] knots or give neural injections on simulators that feel
like real life - but aren't somebody's 84-year-old mother who happened to
be wheeled into a teaching hospital."
Simulation is one of the fastest-growing fields in medical technology, and
Dawson believes that within decades medical students, interns, and
residents will do much of their training on highly realistic models, not
putting hands on patients until they've mastered basic diagnostic and
surgical techniques.
Since the start of the Iraq war, the Army has nearly doubled the training
time for combat medics to 16 intensive weeks. Medics who complete the
course have roughly the same level of skills as a civilian emergency
medical technician, or ambulance medic. Training presently includes cruder
or less mobile mannequins, as well as classroom and field instruction.
The Comets dummy has detachable limbs, so medics can train on, say, an arm
ripped by shrapnel, then switch limbs to train on other wounds. Imitation
blood moves in synthetic veins under the "skin" at such precise pressure
that when a medic taps into a vein with an IV needle, a plume of red
swirls up into the tube.
Drop an IV bag, so life-saving intravenous fluid is no longer flowing by
gravity, and the dummy fades out of consciousness. A femur shattered
without breaking skin can cause deadly internal bleeding whose only sign
is swelling of the dummy's skin in the region of the fracture. A slow
reaction by medics means a DOA for the combat hospital.
"There's a reset button," said Mark Ottensmeyer, in charge of engineering
the Comets dummy, which has stainless steel for bone and a tiny air
compressor to do the work of the heart. "But you've lost your patient.
Better to make your mistakes on a mannequin than to be calling for a body
bag."
American military medicine, from the level of the "68 Whiskey" - infantry
medic - to nurses and surgeons at frontline hospitals, is arguably the
best in the world. But replicating the confusion of combat, where even the
coolest heads can lose their bearings, is difficult.
"Training with a high-fidelity patient simulator in a realistic
environment is going to increase confidence and ability when [medics] go
to work under fire," Major Aaron A. Saguil, a US Army doctor in
Afghanistan responsible for primary care and medic training at the NATO
hospital at Kandahar Air Field, said by e-mail.
Many present-day medical training dummies are either too cumbersome -
$200,000-plus devices connected by coaxial cable to a computer requiring a
technician to enter commands to generate each symptom - or too dumb.
Others, notably "CPR Annie," are great for practicing rote techniques,
such as cardiopulmonary resuscitation, but not especially versatile.
The MGH dummy is being designed tough so it can be used in stateside
training under an array of field conditions, whether half-immersed in a
swamp or in a blown-out Humvee in the dark of night. Medics working with
flashlights and sense of touch will probe synthetic skin that responds
like real skin and learn to bandage shrapnel or bullet wounds against the
backdrop of training field explosions and weapons fire.
"It's rugged and simple," said Ryan Bardsley,a designer on the project.
"It tries to show the basic indicators of injuries with realism, no red
lights or buzzers. It's to teach medics to come on the scene, assess if
someone is dead or alive, get them under cover, and deliver the immediate
care they'll need to be still breathing when they reach the docs and
nurses."
In the Cambridge "sim" lab, designer John Cho Moore last week was building
a leg using silicon of varying textures to impart the feel of muscle and
subcutaneous fat. "It's got to feel and respond exactly like an actual
leg," he said. "When the medic ties a tourniquet, it's no good if the fake
leg compresses to the bone, like foam rubber."
Computer work by Paul Neumann ensures that after medics are done, the
dummy will download what the military calls an "after-action report" -
telling what happened physiologically, how treatment went right, where
treatment went wrong.
Fine computer tuning also ensures the dummy's screams and utterances will
coordinate with actual symptoms. So, for instance, when it responds to
proper treatment, and its eyes flutter back to consciousness, it will know
to express the fervent wish of every wounded soldier: "I don't want to
die," groans the prototype combat mannequin. "Get me the hell out of
here."
Colin Nickerson can be reached at
nickerson@globe.com.
-------------------------
Larry Scott --
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